Wednesday 16 March 2016

bindPose error

Error: file: C:/Program Files/Autodesk/Maya2016/scripts/others/newSkinCluster.mel line 73: Skin on exampleName_joint was bound at a different pose. Go to the bindPose to attach new skins. //


So this can happen when trying to bind a new mesh to your current joints. God bloody damn it.

To fix this error, simply type into the 'select by name' option box in maya: *bindPose* 
Now press your delete key.



You are now free to bind away! This has fixed all my bindPose error problems, and to date hasn't broken any of my rigs yet. (I have been using this fix for over a year now.) 

4 comments:

  1. OMG, thank you so much! You just saved me a lot of time and frustration. :)

    ReplyDelete
  2. I WANT TO KISS YOU ON THE MOUTH


    For reals tho, thank you soooooooooo much for this!!

    ReplyDelete