Showing posts with label Max. Show all posts
Showing posts with label Max. Show all posts

Thursday, 13 August 2026

Joint physics article

What a beautifully concise and articulated article on the logic/maths behind a physics joint chain. Will be very useful for learning about this and re-creating this in your own tools:

 https://shirzadbahrami.com/physics-based-animation-undulation/

Wednesday, 9 September 2020

3ds Max, Maya Camera Settings

Yeaaah let's bring our stuff into max! Noooo the camera movement settings are woefully different from that of Maya!

Fear not, there's a setting that is going to save you hours of headache and muscle memory confusion! This will make 3dsMax viewport camera movement settings/hotkeys mirror that of Maya.

File>Preferences>Interaction Mode:

Oddly, all I got from many different forums after many different Google results, was "You shouldn't! Just learn the new hotkeys!", but.. there's a setting for this exact thing so.. i'm going to use it.