What a beautifully concise and articulated article on the logic/maths behind a physics joint chain. Will be very useful for learning about this and re-creating this in your own tools:
https://shirzadbahrami.com/physics-based-animation-undulation/
What a beautifully concise and articulated article on the logic/maths behind a physics joint chain. Will be very useful for learning about this and re-creating this in your own tools:
https://shirzadbahrami.com/physics-based-animation-undulation/
Yeaaah let's bring our stuff into max! Noooo the camera movement settings are woefully different from that of Maya!
Fear not, there's a setting that is going to save you hours of headache and muscle memory confusion! This will make 3dsMax viewport camera movement settings/hotkeys mirror that of Maya.
File>Preferences>Interaction Mode:
Oddly, all I got from many different forums after many different Google results, was "You shouldn't! Just learn the new hotkeys!", but.. there's a setting for this exact thing so.. i'm going to use it.