Wednesday 31 May 2017

Be aware of your open windows!

Just a quick note, if things seem to be running un-naturally slow in Maya, just check what windows you have open.

Selecting LOADS of verticies? Don't have the component editor open whilst doing so.
Moving LOADS of keys? Don't have the graph editor, dope sheet and trax editor all open whilst doing so.
Creating LOADS of nodes? Don't have the node editor open.


Wednesday 1 March 2017

Unity hates 0 scale

It's been a while, but that's because I've left games to do some VFX work at Double Negative in London!

However, back to Unity problems...

The Problem:
Animation/Geometry not appearing upon import .fbx in Unity. Specifically geometries that had been animated in their scale.

The Fix:
Do not animate to complete 0. Animate to 0.001.

Don't ask me why, Unity is a mysterious woman, yadda yadda yadda.