Thursday 16 June 2016

Rigging a character for Unity

Okay, so this is more of a future reference to myself to come back and finish this post. However, the things I want to cover will be:

-Deciding whether you want to use mecanim before rigging.
-Handling squash and stretch within unity.
-Avoiding translation.
-Optimisation, combining your meshes.

Check back next month, this post will be updated when I get the time!