Monday 24 June 2019

Better Boolean Topology in Maya!

Aah booleans.. if only they were actually useful and didn't create horrendous topology that you can't really work with. I mean, there's always zRemesh in Zbrush but.. that's a whole lotta exporting and importing and opening another software and yadda yadda yadda.

So in Maya 2019, Autodesk have implemented two brand new shiny MEL commands!

polyRemesh;  - Takes disgusting topology and converts it slightly less disgusting triangles!
polyRetopo; - Takes slightly less disgusting triangulated topology, and turns it into beautiful quads!

Only works in Maya 2019 onwards
Only works in Windows (needs confirmation)...  (sorry VFX industry)

For more info, take a look at this video:

Happy booleaning!