Monday 3 April 2023

Maya Rigging: Joint-based collision detection using Maya muscle nodes

 I recently found a great tutorial on created live-collision joints using Mayas in-built muscle system nodes. I thought this was a really clever solution as it is importantly real-time, meaning animators can see the output immediately, and it utilises nodes already existing within Maya.

To read up on how to create this awesome looking system, take a look here: