Tuesday 21 December 2021

Maya won't save as .mb

I had an issue today where I couldn't save my Maya file as a .mb, and faced the following error:

The Problem:

 "File contains unknown nodes or data. To preserve this information, the current file type cannot be changed. //"

This can be caused by having unknown nodes in the scene, usually from an external plugin that you no longer have.

The Fix:

unknown_nodes = cmds.ls(type="unknown")
# Before you delete, check you want to delete these unknown nodes!
After running this code, you should be able to save as .mb again!

Friday 10 December 2021

Maya error- # Warning: 你的文件贼健康~我就说一声没有别的意思 #

My Maya got a virus after opening some dodgy file the other day and rather un-helpfully uninstalled some of my preferences - Yay!

The Problem:

Maya error- # Warning: 你的文件贼健康~我就说一声没有别的意思 #

The Fix:

  1. Install Maya Security tools from here: https://apps.autodesk.com/MAYA/en/Detail/Index?id=8637238041954239715
  2. Enable MayaScanner.py & MayaScannerCB.py (Windows>Settings/Preferences>Plug-in manager)

  3. Delete vaccine.py, vaccine.pyc from /Documents/maya/scripts
  4. Open userScript.py and remove the following lines:
import vaccine
cmds.evalDeferred('leukocyte = vaccine.phage()')
And that's it - you should be cured!

Monday 25 October 2021

Thursday 10 June 2021

Maya 2022 - Deformer backwards compatibility issues

If any of you have ventured into Maya 2022 yet and have found yourself authoring rigs in there that has then needed to be opened in earlier versions of Maya, you've probably noticed deformers tend to break.

The Problem:
"If you have component tags enabled in 2022, deformers are created in a much simpler way than before.  They don't have any groupParts or groupId nodes and don't have deformer sets.  All of that is stuff that 2022 no longer requires thanks to the component tag work, whether or not you're actively using component tags.  This isn't backwards-compatible, since deformers in earlier versions of Maya require these nodes to function."

The Fix:
"If you want scenes to be backwards-compatible, you need to disable "Animation > Rigging > Use component tags for deformation component subsets" in settings, which will cause deformers to be created using the older method.  This needs to be changed before creating any deformers, since it only affects newly-created deformers."


 This useful information was brought to my attention by my good rigging buddy Lasse Rassmussen, which originally stemmed from this post in the Autodesk Forums.