Aah booleans.. if only they were actually useful and didn't create horrendous topology that you can't really work with. I mean, there's always zRemesh in Zbrush but.. that's a whole lotta exporting and importing and opening another software and yadda yadda yadda.
So in Maya 2019, Autodesk have implemented two brand new shiny MEL commands!
polyRemesh; - Takes disgusting topology and converts it slightly less disgusting triangles!
polyRetopo; - Takes slightly less disgusting triangulated topology, and turns it into beautiful quads!
Downsides:
Only works in Maya 2019 onwards
Only works in Windows (needs confirmation)... (sorry VFX industry)
For more info, take a look at this video:
https://www.youtube.com/watch?v=sRkNIUBmLS4&ab_channel=PlayCreative
Happy booleaning!
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